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Stack 'n Snack

Concept · Game art · Interface design

An arcade burger game, and the three screens you meet before you play it.

The brief

Design the three screens you meet before you play: splash, menu and settings. The player was given to me, someone who wants a nostalgic, simple game, nothing complicated, the kind you pick up for five minutes and put down again. The game itself was mine to invent, so I made it about stacking burgers and pushed the styling as far back toward old-school arcade as I could.

Where the idea came from

Old arcade machines, and the burger places that used to sit next to them. Pac-Man cabinets, In-N-Out neon, pixel sprites, a 25¢ insert-coin plate, score panels and pixel hearts. The checkerboard tile, the chrome and the hot pink all come straight off these boards.

The moodboards: arcade cabinets, neon burger diners, pixel burger sprites, insert coin plates, a game over screen, pixel hearts and score panels, and two colour palettes

Style

Everything is picked to feel like a machine in a diner. The sign is neon because that is what hangs over the counter, the type is a pixel font because that is all an old cabinet could draw, and the burgers are hand drawn so the game has a face instead of a logo.

The Stack 'n Snack style: the neon sign, the burger characters, the play button in three states, the settings toggles and the palette
The splash screen: neon sign, burger characters and an insert coin plate
The menu screen with play, settings and credits
The settings screen with music, sound and fullscreen toggles
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